Chess has been around for a long time, and most know the general rules of play. This can make the game boring for skilled and expert players.

Redefining how the players interact, and making the game harder makes Secretum Peditem, an even more frustrating version of chess.


Project Partner: Austin Becker



Initial concepting


Rapid Feedback


First Prototype Board and Pieces


Second Prototype Board


Final Chess Set


Final Pieces

Each piece has the same form. The collar hides the identification of a piece when in lowest depth space.


Shuffle Space Depths


Lid Allows Normal Gameplay